SHATTERFALL

2016

#C# #Unity #Blender #PC

Team
Alessandro Profenna
Dennis Plotnik

SHATTERFALL is a battle arena PC game playable with 2-4 players locally using Xbox 360 controllers.
Developed in Unity with C#.


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The goal of this game is to be the last player standing! Each player is placed at one corner of a large hexagonal platform at the start of the game. They each shoot shock waves through the platform to shatter the floor beneath their opponents, causing them to fall.
Each game is very quick, lasting from a few seconds to possibly a minute or two.

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SHATTERFALL Trailer


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Level Up Showcase

This game was presented at Level Up Showcase 2016 at the Design Exchange in Downtown Toronto, Canada. This annual event provides an opportunity students across Ontario to showcase video games they've made to the public.

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