Ahmmit’s Gate
2020
#C# #Unity #URP #ShaderGraph #VisualStudio
Ahmmit’s Gate is a single-player, reverse-horror PC game where you play as Ahmmit, a blind monster from an ancient time that survives off the fear of humans. This game is a demo-like experience, representing a vertical slice of what could potentially be a fully-fledged release. It was developed remotely in Unity in 12 weeks by A Few Screws Loose Studio, a team of students at Sheridan College in Oakville, Canada.
Tasks were delegated and managed through HackNPlan.
Team
A Few Screws Loose Studio
Alessandro Profenna
Programmer, Project Manager
Vincent Le
Game Designer, Team Lead
Huzaifa Saboowala
AI Programmer
Justin Hole
Programmer, Narrative Designer
Jiajun Liang
Level Designer
Vandie Bearss
Artist, Animator
Jacqueline Ly
Environmental Artist
Game Overview
Ahmmit’s eggs have been stolen, so she has torn her way into this dimension to recover her kin. With a deadly sensitivity to light, Ahmmit can’t stay in this world for long, so you must track down your eggs and return to the gate before you perish. Echolocate, crawl, and pounce your way through a museum while smashing objects and disabling security lasers. But be sure to keep Ahmmit from falling weak! Stick to the shadows and terrify the pesky guards so that you can harvest their tasty fear through predatory assassination!
Playable with Mouse/Keyboard or Gamepad.
My major contributions to the project:
Player Controller (actions, animations, interactions, input)
Menu UI and scene management
Light cone visuals
Fear absorption functionality and visuals
Echolocation/Fog of War functionality and visuals
Enemy fear indicator
Enemy blood splatter effect
Audio integration
Establishment of art and level design pipelines
Management of Unity project and GitLab repo