Ahmmit’s Gate

2020

#C# #Unity #URP #ShaderGraph #VisualStudio

500+ Downloads!

500+ Downloads!

Ahmmit’s Gate is a single-player, reverse-horror PC game where you play as Ahmmit, a blind monster from an ancient time that survives off the fear of humans. This game is a demo-like experience, representing a vertical slice of what could potentially be a fully-fledged release. It was developed remotely in Unity in 12 weeks by A Few Screws Loose Studio, a team of students at Sheridan College in Oakville, Canada.
Tasks were delegated and managed through HackNPlan.


Team
A Few Screws Loose Studio

Alessandro Profenna
Programmer, Project Manager

Vincent Le
Game Designer, Team Lead

Huzaifa Saboowala
AI Programmer

Justin Hole
Programmer, Narrative Designer

Jiajun Liang
Level Designer

Vandie Bearss
Artist, Animator

Jacqueline Ly
Environmental Artist


ahmmitGif3.gif
ahmmitGif1.gif
ahmmitGif2.gif

Game Overview

Ahmmit’s eggs have been stolen, so she has torn her way into this dimension to recover her kin. With a deadly sensitivity to light, Ahmmit can’t stay in this world for long, so you must track down your eggs and return to the gate before you perish. Echolocate, crawl, and pounce your way through a museum while smashing objects and disabling security lasers. But be sure to keep Ahmmit from falling weak! Stick to the shadows and terrify the pesky guards so that you can harvest their tasty fear through predatory assassination!
Playable with Mouse/Keyboard or Gamepad.

My major contributions to the project:

  • Player Controller (actions, animations, interactions, input)

  • Menu UI and scene management

  • Light cone visuals

  • Fear absorption functionality and visuals

  • Echolocation/Fog of War functionality and visuals

  • Enemy fear indicator

  • Enemy blood splatter effect

  • Audio integration

  • Establishment of art and level design pipelines

  • Management of Unity project and GitLab repo

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